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CueBanner
Posted: Mon Nov 15, 2021 10:58 am
by AUGE_OHR
hi,
i found Sample SetCueBanner()
X:\hmg.3.4.4\SAMPLES\Controls\TextBox\CUEBANNER\
and read Thread
http://www.hmgforum.com/viewtopic.php?f=14&t=3945
it does produce working *.EXE but generate a lot of Warning
i have try HMG UNICODE Version ... is this right

Re: CueBanner
Posted: Mon Nov 15, 2021 11:14 am
by edk
Re: CueBanner
Posted: Tue Nov 16, 2021 1:23 am
by AUGE_OHR
hi,
Thx for Answer.
YES it does compile now without Error ( except "dupe" EM_SETCUEBANNER )
now i try to use it in my own HB_FUNC.PRG ...
----
Question : "what" and "where" does #define COMPILE_HMG_UNICODE work
i do include <HMG_UNICODE.h> and it "seems" to work but when include COMPILE_HMG_UNICODE before i got a lot of Warnings

Re: CueBanner
Posted: Tue Nov 16, 2021 8:13 am
by AUGE_OHR
hi,
Sample work so i want to integrate in my App and it crash ...
but there is not Error-log or hb_out ... nothing ... hm
i have copy / paste Source to my HB_FUNC.PRG and have set all #include and #define ( and much more ...)
did someone use CueBanner in 64 Bit HMG App

Re: CueBanner
Posted: Thu Nov 18, 2021 10:27 pm
by danielmaximiliano
el ejemplo en 64 bits genera error.

- 2021-11-18 19_22_45-Window.png (26.15 KiB) Viewed 1193 times
en 32 bits se ejecuta correctamente pero el .log da muchas precauciones

- 2021-11-18 19_23_58-Window.png (34.06 KiB) Viewed 1193 times
Re: CueBanner
Posted: Thu Nov 18, 2021 11:40 pm
by AUGE_OHR
hi,
danielmaximiliano wrote: ↑Thu Nov 18, 2021 10:27 pm
el ejemplo en 64 bits genera error.
en 32 bits se ejecuta correctamente pero el .log da muchas precauciones
as i say it crash under 64 Bit
but you got a Message-Box ... hm